Wizards of the Coast Releases Tasha’s Cauldron of Everything

Dungeons and Dragons players will be delighted to know Wizards of the Coast is releasing Tasha’s Cauldron of Everything, a sourcebook with 192 pages filled with new rules, subclasses, mechanics, and more. This resourcebook promises an exciting journey into fantasy gaming!

This book follows Xanathar’s Guide to Everything and is written in-character by Tasha, a demi-god named Iggwilv who has been part of D&D since its inception in the 1980s.

DM Advice

Tasha’s Cauldron of Everything is the latest addition to the Fifth Edition Dungeons & Dragons rules library. It offers players more ways to customize their characters with new feats, subclasses, and spells available. Furthermore, it includes intriguing rules for DMs such as plug-and-play puzzles, advice on supernatural regions, and tips for running session zero successfully.

One of the most intriguing features of Tasha’s Cauldron of Everything is that players will have the freedom to alter their subclasses at will – something previously impossible. Lead Rules Designer Jeremy Crawford explained why this option has been added to the book, giving DMs more options when creating exciting options for their players.

The book also introduces a host of new subclasses, such as Aberrant Mind–an eerie psionics subclass that grants strange powers to its bearer due to an alien influence–and Genie, which allows characters to temporarily fly at sixth level for a brief period.

Tasha’s Cauldron of Everything features the Archmage, a powerful warlock subclass that grants characters access to more spells at higher levels, and Infiltrator, which allows them to enter any room undetected by enemies. Not only are these subclasses intriguing; they’re all powerful too – an excellent way to add extra dimension and complexity to your character’s build.

Tasha’s book contains several subclasses that have already been previewed on D&D website’s Unearthed Arcana section, so they should be well-known to fans of the game. For instance, Aberrant Mind has proven popular during playtests and will now be included in Tasha’s Cauldron as well.

Tasha’s Cauldron features several notable subclasses, such as the Disciple. This subclass resembles an Archmage but emphasizes learning. It also has some impressive abilities like summoning elementals and being able to combine with another subclass for greater magic user versatility.

Character Creation

Tasha’s Cauldron of Everything introduces an intriguing new rules system for D&D fans: customization of characters’ origin stories. This provides players with a much more unique and personalized narrative, which could significantly affect their stats and expertise levels.

Character options have been tested by the D&D community in Unearthed Arcana articles, but now they will be officially released in Tasha’s Cauldron of Everything. There are 22 additional subclasses for each class in D&D as well as some brand-new and reworked ones from past playtests.

Another intriguing feature of character creation in Tasha’s Cauldron is a system that allows players to swap their ability score increases between stats. This marks an important and positive step toward Dungeons & Dragons moving away from its problematic depiction of race. Furthermore, it addresses one common complaint about the game’s racial systems: they don’t enable players to customize their characters according to their preferences.

Veteran D&D gamers will be particularly excited by Tasha’s Cauldron’s introduction of Group Patrons, which allows parties to have a shared origin story. This can be an immense advantage for groups looking to build a more cohesive campaign or those who enjoy sharing resources.

Utilizing this new rule is straightforward and provides players with a great opportunity to craft characters that are truly unique. It’s worth noting that players don’t necessarily need to purchase Tasha’s Cauldron of Everything in order to take advantage of these options – they can access them through digital TTRPG services, online retailers or their favorite local game store.

Tasha’s Cauldron not only allows players to craft more engaging characters, but it also includes an array of new magic items and spells that can be utilized in games. This gives dungeon masters a new tool with which to add unique flavor to their adventures – something much needed in the past.

Racial Traits

Tasha’s Cauldron of Everything, a Dungeons & Dragons book published by Wizards of the Coast, will offer optional new rules for dealing with race – one of the “main pillars” in character creation. Not only will there be new subclasses and class features included in the book, but you can also customize racial traits based on a character’s origins.

This feature is a welcome improvement over the current D&D system, which holds certain races to stereotypical stereotypes that make it challenging to create characters who don’t fit the standard archetypes. For instance, while playing as a minotaur wizard may be enjoyable, the rewards aren’t particularly high.

Players now have the freedom to select their own racial traits based on how they wish their characters to act and feel. This enables them to create characters from their imagination without any of the stereotypical baggage that often comes along with it.

The new rule provides players with more freedom to customize their characters than 5th Edition allowed them. It’s especially beneficial for those who don’t believe the racial trait system is accurate or simply want to do away with it altogether.

Character customization rules have recently been tightened up, signalling that the D&D team is paying attention to player feedback. It is a fair and balanced solution to an issue many have been facing, likely leading to greater inclusivity within the game system itself.

Another interesting feature of the new rules is that they allow players to customize their characters’ racial traits, including Ability Score Increases. So you could swap an Elf’s +1 Dexterity bonus for a Strength bonus, or Dhampir’s proficiency with swords for climbing walls.

It’s difficult to say exactly how this will be implemented, but I would anticipate players will have the option of selecting either the original racial traits or any new ones they create for their character. With any luck, D&D Beyond will be able to incorporate these traits into its player-created character kits once the new rulebook is released.


Wizards of the Coast has released Tasha’s Cauldron of Everything, a supplement for Dungeons & Dragons that offers numerous new rules and options for players, dungeon masters and more. This book contains valuable information that players, dungeon masters and others will find beneficial.

The latest rules expansion for D&D 5E introduces an array of new subclasses, character options and adventures. Additionally, it contains numerous spells, magic items and puzzles for DMs to use in their games.

Tasha’s Cauldron of Everything strives for an inclusive D&D, providing new ways to create characters without relying on stereotypes and racial modifiers. This rulebook is an incredible boost for the game and should be an essential addition to any dungeon delving kit.

It’s one of the most flexible books yet, allowing players to craft their own lineage and alter traits that may have previously been assigned based on race alone. This marks an enormous improvement for the game and will be welcomed by both players and dungeon masters alike.

Tasha’s Cauldron of All has recently updated their character creation guidelines with guidance on changing subclasses, swapping cantrips and making various tweaks to existing spells. This is a huge benefit to those players who have been stuck in their current class; it will make leveling up easier without feeling trapped into one role.

Tasha’s Cauldron provides a wealth of new spells and magical items, as well as some intriguing puzzles for dungeon masters to use in their games. Those who appreciate creating sidekicks for their characters will enjoy Tasha’s Cauldron’s rules on creating such characters; there are also options for group patrons, magical tattoos and Supernatural Regions that can appear anywhere in the world.

At home tables, the new rules are optional; however, if you’re participating in WotC’s official play league then they become mandatory. These regulations, known as the “PHB +1 rule,” aim to ensure newer players don’t feel overwhelmed by all the options provided in Tasha’s Cauldron.